
Often it feels like you need three hands to properly maneuver, ironic considering that the creature you’re controlling has none of their own! Grinding (the skate move, not the gaming term) is one of the most frustrating things to do in SkateBIRD, as attempting to balance on a rail is next-to-impossible due to how quick the scales teeter. Playing with an Xbox One controller, attempting to balance or pull combos were more challenging here than I had experienced in past skateboarding games. One of the main problems I found with its difficulty rests on its controls. Pulling big tricks is increasingly tough, as even moves that should be simpler are tough as hell! But when it comes time to up your game, the difficulty jumps to ten when you’re expecting it to saunter to three. SkateBIRD does a good job with holding your hand in the beginning, as you learn to ollie, jump, grind, and pull normal tricks. However, no sooner do you begin its tutorial do you start to witness its flaws. The areas you roam through also are imaginative, as the tiny apartment and office realm takes these mundane places and transforms them into some cool skate parks. From pigeons and finches to even owls, the game gives players the chance to take to the sky with their beaked bud. Visually, there’s a cuteness to the beautiful (and sometimes odd-looking) birds that you’ll be able to control. On the surface, there’s a lot of charm to be found in SkateBIRD. In order to bring the owner back to their glory days, the bird must escape its home, find where they work, and find a way to sabotage their job enough to the point where they stay home. The story has the bird seek where its owner is, as it appears that their days of skateboarding have been replaced with days in the office. Players take the helm as one of many kinds of birds, with a plethora of costumes to dress their fine-feathered friends.

Glass Bottom Games’s SkateBIRD is a unique take on the skateboarding genre. So can a dark horse (or bird, in this case) take up the mantle?
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Alas, the glory days of Tony Hawk’s series are long gone, with recent incarnations lacking the heart and attitude of the originals.
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But no series stole my playtime quite like Neversoft’s Tony Hawk’s Pro Skater series, which were filled with great skate parks, tricks, and soundtracks that helped to evolve my musical tastes.

From SSX Tricky to MVP Baseball 2005, these titles took over more of my time than any Mario and Zelda title. My high school days were filled with playing tons of sports games. GAME REVIEW | Clunky "SkateBIRD" is Not the Word
